Thu, 26 Jan 2006
cinema was yesterday
... today is
↵machinima! Be sure to get
↑the other movies by
↑Snoken Productions, like
Battlefield Double Dash,
The Biggest and the Best, and
Ya Rayah. They simply are hilarious. I hereby award the
↑Tex-Avery medal for outstanding accomplishments in the art and science of cartoonesque-absurdity and -stunts to Noken and friends.
Thu, 26 Jan 2006 | 22:58 | category:
/fieldnotes
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mine
This piece of
↵machinima features insane surreal humour inspired by Monty Python, Finding Nemo, Madagascar ... creatively and congenially staged in
↑BF2: Snoken Productions' (
↑Official Forums)
↑Mine [12:05min | .wmv | 68MB—many other sizes and formats scattered all around the net]. I mean, like,
that's cyberculture! And
↑there's more by producer, director, stuntman, and clan leader Marcus "Noken" Johansson
[who obviously has gathered quite a team around him] ... even things to come—the screencap above was taken from the
↑Mine 2 trailer [01:41min | .avi | 21MB]. With all this development of the machinima-scene—who still wants to go to the cinema? The Sergio-Leone flavored cap below stems from the Snoken Forums.avi
initially via e-mail from 2R—tnx!
Thu, 26 Jan 2006 | 21:30 | category:
/fieldnotes
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cyberpunk review
No, that's neither
↵Teh_Masterer, nor
↵him—it's a character out of
↑Mamoru Oshii's 2001 movie Avalon. I took the screencap from
↑cyberpunkreview.com, a blog and
"The most complete cyberpunk movie site on the net". It's nicely organised, decently looking, and the reviews are in-depth. Everyone with an inclination towards cyberpunk will find movies there s/he desperately wants to watch. And there's more—beyond reviews—there. Cyberpunkreview.com goes directly into my blogroll.
Thu, 26 Jan 2006 | 20:09 | category:
/updates/content
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online field
↑The Information Society ↑21(
↑4) is a special issue guest-edited by
↑Nancy K. Baym and dedicated to:
"ICT research and disciplinary boundaries—is 'Internet research' a virtual field, a proto-discipline, or something else?"
via entry at digital genres
Thu, 26 Jan 2006 | 19:26 | category:
/literature
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protest
Yesterday the students of 'my' institute, the
↑Institute for Sociocultural Anthropology at the
↑Ludwig-Maximilians-Universität München launched a weblog called
↑protest. The blog is meant to be a platform for the organisation of measures against the current state of teaching at 'my' institute. To set matters straight: The students are
not protesting against the teaching of my colleagues and me ;-) but against the structural 'weaknesses' concerning number of personnel and finances. Good luck gals'n'guys!
Thu, 26 Jan 2006 | 18:51 | category:
/offtopic
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perfect imperfect
Well,
↑Jan Chipchase's twin weblogs
↑future perfect (work) and
↑present imperfect (play) aren't a chaotic information'n'media dumpster like cyberpunk-luminary
↑Bruce Sterling's weblog is, but I didn't really get their gist yet, though. Nevertheless the blogs mediate the ambience and feeling of a distinctively different perspective upon technology and its appropriation in Asia. Beware: picture heavy.
↑about future perfect:
Future Perfect is about the collision of people, society and technology, drawing on issues related to the user research that I conduct on behalf of my employer—Nokia. ↑
[...]
↑about present imperfect:
Present Imperfect is a real web site detailing the lives of fictional people doing fictional things in fictional places, at fictional times. You're inability to distinguish between carefully staged (yet subtly rubbish looking) photos and what has actually occurred is something between you and your therapist/parole officer/imaginary friend. Go figure. Enjoy.
via offline hint from fab—tnx
Thu, 26 Jan 2006 | 18:40 | category:
/cyberanthropology
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technotribe subculture
The TAZ carries an
↑article on anthropologist Anna Schöne, who does Ph.D.-level fieldwork on Berlin's techno
[music]-scene. This statement of hers caught my eye:
"Das Spezifische an der Subkultur ist, dass sie das, was unsere Kultur ausmacht, bewusst macht, ausdrückt und in Begriffe und einen Stil bringt." Crudely translated: Subcultures make aware what a given culture is composed of, mould it into concepts and styles—that is the specific aspect of subcultures. In a way this is true for the culture of gamemodding, too.
via entry at 2R
Thu, 26 Jan 2006 | 17:03 | category:
/anthropology
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