Thu, 26 Jan 2006
cinema was yesterday
... today is machinima! Be sure to get the other movies by Snoken Productions, like Battlefield Double Dash, The Biggest and the Best, and Ya Rayah. They simply are hilarious. I hereby award the Tex-Avery medal for outstanding accomplishments in the art and science of cartoonesque-absurdity and -stunts to Noken and friends.
 
car
 
car2
 
jet
 
skydiver
 
boat
 
crate
 

Thu, 26 Jan 2006 | 22:58 | category: /fieldnotes | permalink
mine
Mine 2
 
This piece of machinima features insane surreal humour inspired by Monty Python, Finding Nemo, Madagascar ... creatively and congenially staged in BF2: Snoken Productions' (Official Forums) Mine [12:05min | .wmv | 68MB—many other sizes and formats scattered all around the net]. I mean, like, that's cyberculture! And there's more by producer, director, stuntman, and clan leader Marcus "Noken" Johansson [who obviously has gathered quite a team around him] ... even things to come—the screencap above was taken from the Mine 2 trailer [01:41min | .avi | 21MB]. With all this development of the machinima-scene—who still wants to go to the cinema? The Sergio-Leone flavored cap below stems from the Snoken Forums.avi
 
Once upon a time ...
initially via e-mail from 2R—tnx!

Thu, 26 Jan 2006 | 21:30 | category: /fieldnotes | permalink
cyberpunk review
Avalon
 
No, that's neither Teh_Masterer, nor him—it's a character out of Mamoru Oshii's 2001 movie Avalon. I took the screencap from cyberpunkreview.com, a blog and "The most complete cyberpunk movie site on the net". It's nicely organised, decently looking, and the reviews are in-depth. Everyone with an inclination towards cyberpunk will find movies there s/he desperately wants to watch. And there's more—beyond reviews—there. Cyberpunkreview.com goes directly into my blogroll.

Thu, 26 Jan 2006 | 20:09 | category: /updates/content | permalink
online field
The Information Society 21(4) is a special issue guest-edited by Nancy K. Baym and dedicated to: "ICT research and disciplinary boundaries—is 'Internet research' a virtual field, a proto-discipline, or something else?"
via entry at digital genres

Thu, 26 Jan 2006 | 19:26 | category: /literature | permalink
protest
Yesterday the students of 'my' institute, the Institute for Sociocultural Anthropology at the Ludwig-Maximilians-Universität München launched a weblog called protest. The blog is meant to be a platform for the organisation of measures against the current state of teaching at 'my' institute. To set matters straight: The students are not protesting against the teaching of my colleagues and me ;-) but against the structural 'weaknesses' concerning number of personnel and finances. Good luck gals'n'guys!

Thu, 26 Jan 2006 | 18:51 | category: /offtopic | permalink
perfect imperfect
Well, Jan Chipchase's twin weblogs future perfect (work) and present imperfect (play) aren't a chaotic information'n'media dumpster like cyberpunk-luminary Bruce Sterling's weblog is, but I didn't really get their gist yet, though. Nevertheless the blogs mediate the ambience and feeling of a distinctively different perspective upon technology and its appropriation in Asia. Beware: picture heavy.
 
about future perfect:
Future Perfect is about the collision of people, society and technology, drawing on issues related to the user research that I conduct on behalf of my employer—Nokia. ↑[...]

about present imperfect:
Present Imperfect is a real web site detailing the lives of fictional people doing fictional things in fictional places, at fictional times. You're inability to distinguish between carefully staged (yet subtly rubbish looking) photos and what has actually occurred is something between you and your therapist/parole officer/imaginary friend. Go figure. Enjoy.

via offline hint from fab—tnx

Thu, 26 Jan 2006 | 18:40 | category: /cyberanthropology | permalink
technotribe subculture
The TAZ carries an article on anthropologist Anna Schöne, who does Ph.D.-level fieldwork on Berlin's techno[music]-scene. This statement of hers caught my eye: "Das Spezifische an der Subkultur ist, dass sie das, was unsere Kultur ausmacht, bewusst macht, ausdrückt und in Begriffe und einen Stil bringt." Crudely translated: Subcultures make aware what a given culture is composed of, mould it into concepts and styles—that is the specific aspect of subcultures. In a way this is true for the culture of gamemodding, too.
via entry at 2R

Thu, 26 Jan 2006 | 17:03 | category: /anthropology | permalink